Codex
Quests
13 mission types, chains and events
Quests are the frame the whole game hangs on — the Hamlet is a waiting room between them. Every mission is a small promise: a map to clear, a boss to put down, a relic to carry back. The Estate only remembers the ones that end in torchlight.
Browse by mission type, DLC chain or town event. Each page lists best heroes, trinkets and regions.
Mission Types
Cleanse (Battle)
Kill every room. Every fight, every corridor — until nothing moves.
Explore
Reveal 90% of the map. A patience test disguised as cartography.
Gather Heirlooms
Loot the curios the Ancestor marked. Carry the weight home.
Activate
Carry the ritual item. Use it on the marked curio. Do not drop it.
Boss
One objective. One room. One monster that has learned your name.
Lengths & Difficulty
DLC Quest Chains
Crimson Court
The Crimson Court
A gilded invitation. A feast that never ended.
Crimson CourtThe Crimson Curse
A disease you cannot cure with bandages. Only blood, kept in check.
Crimson CourtDistricts (Town Construction)
Blueprint, coin, heirlooms. The Hamlet grows one permanent advantage at a time.
Color of MadnessThe Color of Madness
A comet fell on the Millers Farm. Nothing has rested there since.
Color of MadnessEndless Harvest
Waves without end. A scoreboard instead of a finish line.
ShieldbreakerThe Shieldbreaker — Estate Dreams
Four nightmares. One hero the desert gave back reluctantly.
