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Codex

Locations

Dungeons you'll explore in the estate

Each dungeon in Darkest Dungeon is a distinct ecosystem with its own enemy types, curio pool, and threat profile. The Ruins is where players learn the game; the Darkest Dungeon is where they prove it.

Select a dungeon to see its bosses, curio pool, and the party compositions best suited to its enemy types.

Ruins
Dungeon Ruins The music that plays while exploring the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins.
Weald
Dungeon Weald The Weald is the second dungeon that can be explored. The only roads to the Hamlet pass through these woods, making it an important area to cleanse.
Cove
Dungeon Cove The Cove is the second to last dungeon that can be explored. It is a water-logged nightmare filled with pelagic horrors, once used by the Ancestor for unsavory deliveries - and unspeakable pacts.
Warrens
Dungeon Warrens The Warrens is the third dungeon that can be explored. An incredibly ancient system of aqueducts and tunnels built for unknown purpose, it is now a corpse-choked cesspit that houses the ravenous, disease-ridden beast-men known as the Swinefolk, and all those deranged or monstrous enough to ally with them.
Farmstead
Color of Madness
Dungeon Farmstead The Farmstead is a location introduced the {{CoM-DLC|-}} DLC. Uniquely amongst locations, the Farmstead consists almost entirely of combat with no exploration whatsoever.
Courtyard
Crimson Court
Dungeon Courtyard The Courtyard is a location added in the Crimson Court DLC - the former lavish gardens and vistas of the estate, fallen to ruin and overtaken by a terrible, bloody insect-borne infestation and its depraved victims.
Darkest Dungeon
Dungeon Darkest Dungeon The Darkest Dungeon is a hellish pit filled with eldritch horrors, and those who worship them, that goes all the way down into the Heart of the World itself. To beat the game, you need to complete 4 quests in this location. The music that plays during combat in the Darkest Dungeon is The Final Combat.