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Shieldbreaker — Darkest Dungeon hero
Hero Class

Shieldbreaker

The Shieldbreaker is a hero in Darkest Dungeon, exclusive to {{SB-DLC|-}} DLC.

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Class Description

Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...
The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though she possesses relatively low health, the Shieldbreaker maintains high survivability thanks to her Aegis Shield.
Red Hook Studios[1]

Unique Attributes

Main article: Shieldbreaker/Nightmares

To counterbalance her relative strength in combat, the Shieldbreaker may sometimes experience terrifying Nightmares while Camping.

Combat Abilities

A sandstorm of grace and fury, the Shieldbreaker dances through the ranks, delivering precision strikes of remarkable power. Sundering armor, breaking enemy formations, and leaving the taste of venom wherever she goes, the Shieldbreaker is a remorseless combatant.
Guild
Shieldbreaker.ability.one.png

Pierce#

Range
Melee
Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
-10%
Accuracy
90
Crit
5%

EffectArmor Piercing

SelfForward 1

Shieldbreaker.ability.two.png

Puncture#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
-50%
Accuracy
90
Crit
0%

EffectBypass Guard / Break Guard
Can't be Guarded (500% base, 2 rds)
Pull 2 (100% base)
-1 SPD (100% base, 4 rds)

SelfForward 1

Shieldbreaker.ability.three.png

Adder's Kiss#

Range
Melee
Rank
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
Damage
+0%
Accuracy
90
Crit
5%

EffectBlight (100% base)
3 pts/rd for 3rds

SelfBack 1

Shieldbreaker.ability.four.png

Impale#

Range
Ranged
Rank
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Target
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
Damage
-60%
Accuracy
90
Crit
-6%

SelfBack 1

Shieldbreaker.ability.five.png

Expose#

Range
Melee
Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
-40%
Accuracy
85
Crit
2.5%

EffectBypass/Remove Stealth
+8% Crits Received (100% base, 3 rds)
-4 SPD (100% base, 4 rds)

SelfBack 1

Shieldbreaker.ability.six.png

Captivate#

Range
Ranged
Rank
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Target
Grey dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
-25%
Accuracy
85
Crit
4%

Effect+40% DMG vs Marked
Blight (100% base) 3 pts/rd for 3 rds

Shieldbreaker.ability.seven.png

Serpent Sway#

Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Self

SelfForward 1
2 Blocks
+1 SPD (4 rds)

Notes

  • All buffs and debuffs last for 3 rounds unless otherwise specified.
  • A newly recruited Shieldbreaker will always have Pierce equipped.

Camping Skills

Though quiet and demure while the fire blazes, the Shieldbreaker is haunted by nightmares of her past. These visions are so powerful that she must vanquish them in the dreamscape or awaken sluggish, tired, and stressed.
Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Shieldbreaker's camping skills are all buffs, including ones with somewhat situational use, like giving other heroes armor piercing or preventing a hero from being marked. She also has self-buffs to increase her survivability, or her offensive ability with blight. However, nightmares of brutality long since past still haunt her, and to the tormented mind there is no difference between a threat real or imagined...

Once all nightmares have been completed, all Shieldbreakers will also receive a buff for +1 SPD, +10% DMG, and +10% PROT for 2 battles after camping. Unlike most camping buffs, which disappear if the party chooses to camp again, this buff can be stacked with itself multiple times.