
Pierce#
- Range
- Melee
- Rank




- Target




- Damage
- -10%
- Accuracy
- 90
- Crit
- 5%
EffectArmor Piercing
SelfForward 1

The Shieldbreaker is a hero in Darkest Dungeon, exclusive to {{SB-DLC|-}} DLC.
Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...
The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though she possesses relatively low health, the Shieldbreaker maintains high survivability thanks to her Aegis Shield.
To counterbalance her relative strength in combat, the Shieldbreaker may sometimes experience terrifying Nightmares while Camping.
A sandstorm of grace and fury, the Shieldbreaker dances through the ranks, delivering precision strikes of remarkable power. Sundering armor, breaking enemy formations, and leaving the taste of venom wherever she goes, the Shieldbreaker is a remorseless combatant.

EffectArmor Piercing
SelfForward 1

EffectBypass Guard / Break Guard
Can't be Guarded (500% base, 2 rds)
Pull 2 (100% base)
-1 SPD (100% base, 4 rds)
SelfForward 1

EffectBlight (100% base)
3 pts/rd for 3rds
SelfBack 1

SelfBack 1

EffectBypass/Remove Stealth
+8% Crits Received (100% base, 3 rds)
-4 SPD (100% base, 4 rds)
SelfBack 1

Effect+40% DMG vs Marked
Blight (100% base) 3 pts/rd for 3 rds

SelfForward 1
2 Blocks
+1 SPD (4 rds)
Though quiet and demure while the fire blazes, the Shieldbreaker is haunted by nightmares of her past. These visions are so powerful that she must vanquish them in the dreamscape or awaken sluggish, tired, and stressed.
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
The Shieldbreaker's camping skills are all buffs, including ones with somewhat situational use, like giving other heroes armor piercing or preventing a hero from being marked. She also has self-buffs to increase her survivability, or her offensive ability with blight. However, nightmares of brutality long since past still haunt her, and to the tormented mind there is no difference between a threat real or imagined...
Once all nightmares have been completed, all Shieldbreakers will also receive a buff for +1 SPD, +10% DMG, and +10% PROT for 2 battles after camping. Unlike most camping buffs, which disappear if the party chooses to camp again, this buff can be stacked with itself multiple times.