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Occultist — Darkest Dungeon hero
Hero Class

Occultist

The Occultist is a hero in Darkest Dungeon.

HealerDebuffer

Featured in comps

Recommended for

Best trinkets All trinkets →

Combat Skills

A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills effectiveness can vary dramatically, and usually come at a cost of light, or stress.
Guild

Note: New Occultists will always come with the Wyrd Reconstruction skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrificial Stab.png

Sacrifical Stab#

Range
Melee
Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
+0%
Accuracy
80
Crit
9%

Effect+15% DMG vs Eldritch

Abyssal Artillery.png

Abyssal Artillery#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Target
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
Damage
-33%
Accuracy
85
Crit
0%

Effect+15% DMG vs Eldritch

Weakening Curse.png

Weakening Curse#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
-75%
Accuracy
95
Crit
5%

Effect-10% DMG (100% base)
-10% PROT (100% base)
(3 rds)

Wyrd Reconstruction.png

Wyrd Reconstruction#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Heal
0-13

EffectBleed (60% base)
1 pt/rd for 3 rds

Vulnerability Hex.png

Vulnerability Hex#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
-90%
Accuracy
95
Crit
5%

EffectMark Target (3 rds)
-15 DODGE (100% base, 3 rds)

Hands from the Abyss.png

Hands from the Abyss#

Range
Ranged
Rank
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
-50%
Accuracy
90
Crit
9%

EffectTorch -5
Stun (110% base)

Daemon's Pull.png

Daemon's Pull#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Target
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
Damage
-50%
Accuracy
90
Crit
5%

EffectPull 2 (100% base)
Clear all Corpses

Camping Skills

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.
Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

All of the Occultist's rites and rituals during camp will cause stress — if not to himself, then the others who are unnerved by it. But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk.

Equipment

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Skull
Level 1Level 2Level 3Level 4Level 5
Eqp weapon 0occ (1).pngBattered SkullEqp weapon 0occ (2).pngBleached SkullEqp weapon 0occ (3).pngFine SkullEqp weapon 0occ (4).pngScholar's SkullEqp weapon 0occ (5).pngThe Mentor's Skull
DMG base:4-7DMG base:5-8DMG base:6-10DMG base:6-11DMG base:7-13
CRT base:6.0%CRT base:7.0%CRT base:8.0%CRT base:9.0%CRT base:10.0%
SPD base:6SPD base:6SPD base:7SPD base:7SPD base:8
Robes
Level 1Level 2Level 3Level 4Level 5
Eqp armour 0occ.pngTattered RobesEqp armour 1occ.pngScholar's RobesEqp armour 2occ.pngAcademic's RobesEqp armour 3occ.pngAntiquarian RobesEqp armour 4occ.pngDark Inquisition
DODGE base:10DODGE base:15DODGE base:20DODGE base:25DODGE base:30
HP base:19HP base:23HP base:27HP base:31HP base:35

Each Hero has Trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.

ImageNameRarityClassDungeonEffectNotes
Inv trinket-eldritch killing incense.png
Eldritch Killing IncenseCommonOccultist
  • +6% CRIT vs Eldritch
  • +15% DMG vs Eldritch
Inv trinket-evasion incense.png
Evasion IncenseCommonOccultist
  • +8 DODGE
  • -1 SPD
Inv trinket-cursed incense.png
Cursed IncenseUncommonOccultist
  • +40% Debuff Skill Chance
  • +20% Move Skill Chance
  • -10% MAX HP
Inv trinket-sacrificial cauldron.png
Sacrifical CauldronRareOccultist
  • +20% DMG
  • +10% Stress
Inv trinket-demons cauldron.png
Demon's CauldronVery RareOccultist
  • +30% Stun Skill Chance
  • +40% Debuff Skill Chance
  • +3% CRIT
  • -10% Virtue Chance
  • +15% Stress


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.

ImageNameClassEffectSet EffectQuoteNotes
Inv trinket-cc set occ blood pact.pngCrimson CourtBlood PactOccultist
  • +4 SPD if Torch below 60
  • +25% DMG if Torch below 60
  • -25% Bleed Skill Chance
  • -10% MAX HP
  • +15 DODGE
"The bargain is struck!"
Inv trinket-cc set occ vial of sand.pngCrimson CourtVial of Sand
  • +20% Debuff Skill Chance
  • +20% Stun Skill Chance
  • +20% Move Skill Chance
  • +20% Stun Resist

Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

ImageNameRarityClassShard CostEffectNotes
Occ elder sign.png
Color of MadnessPetrified SkullCrystallineOccultist25 Shards
  • +40% PROT When Attacked By Husk
  • -20% Healing Received
  • +30% PROT When Attacked By Eldritch
  • +15% MAX HP

District

Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and ImageEffectsCosts
District Library.png
Crimson CourtAthenaeum
Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.
    • Knowledge Curios are Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive
    • The Stress heal only works for the three classes mentioned, and will not replace negative Stress effects from Knowledge Curios, such as the "The Hero Reads a Most Unsettling Passage..." event from A Stack Of Books.
Currency.gold.large icon.png2500 (1000)
Icon Deed.png110
Currency.blueprint.icon.png1