
Sacrifical Stab#
- Range
- Melee
- Rank




- Target




- Damage
- +0%
- Accuracy
- 80
- Crit
- 9%
Effect+15% DMG vs Eldritch

The Occultist is a hero in Darkest Dungeon.
A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills effectiveness can vary dramatically, and usually come at a cost of light, or stress.
Note: New Occultists will always come with the Wyrd Reconstruction skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Effect+15% DMG vs Eldritch

Effect+15% DMG vs Eldritch

Effect-10% DMG (100% base)
-10% PROT (100% base)
(3 rds)

EffectBleed (60% base)
1 pt/rd for 3 rds

EffectMark Target (3 rds)
-15 DODGE (100% base, 3 rds)

EffectTorch -5
Stun (110% base)

EffectPull 2 (100% base)
Clear all Corpses
At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
All of the Occultist's rites and rituals during camp will cause stress — if not to himself, then the others who are unnerved by it. But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk.
Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
Equipment upgrades are all bought at the Blacksmith:
| Skull | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Battered Skull | ![]() | Bleached Skull | ![]() | Fine Skull | ![]() | Scholar's Skull | ![]() | The Mentor's Skull | |||||
| DMG base: | 4-7 | DMG base: | 5-8 | DMG base: | 6-10 | DMG base: | 6-11 | DMG base: | 7-13 | |||||
| CRT base: | 6.0% | CRT base: | 7.0% | CRT base: | 8.0% | CRT base: | 9.0% | CRT base: | 10.0% | |||||
| SPD base: | 6 | SPD base: | 6 | SPD base: | 7 | SPD base: | 7 | SPD base: | 8 | |||||
| Robes | ||||||||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Tattered Robes | ![]() | Scholar's Robes | ![]() | Academic's Robes | ![]() | Antiquarian Robes | ![]() | Dark Inquisition | |||||
| DODGE base: | 10 | DODGE base: | 15 | DODGE base: | 20 | DODGE base: | 25 | DODGE base: | 30 | |||||
| HP base: | 19 | HP base: | 23 | HP base: | 27 | HP base: | 31 | HP base: | 35 | |||||
Each Hero has Trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.
| Image | Name | Rarity | Class | Dungeon | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Eldritch Killing Incense | Common | Occultist |
| ||
![]() | Evasion Incense | Common | Occultist |
| ||
![]() | Cursed Incense | Uncommon | Occultist |
| ||
![]() | Sacrifical Cauldron | Rare | Occultist |
| ||
![]() | Demon's Cauldron | Very Rare | Occultist |
|
Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.
| Image | Name | Class | Effect | Set Effect | Quote | Notes |
|---|---|---|---|---|---|---|
![]() | Crimson CourtBlood Pact | Occultist |
|
| "The bargain is struck!" | |
![]() | Crimson CourtVial of Sand |
|
Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.
| Image | Name | Rarity | Class | Shard Cost | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Color of MadnessPetrified Skull | Crystalline | Occultist | 25 Shards |
|
Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
| Districts | |||
|---|---|---|---|
| Name and Image | Effects | Costs | |
![]() | Antiquarian, Occultist, and Plague Doctor receive:
| ||