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Man-at-Arms — Darkest Dungeon hero
Hero Class

Man-at-Arms

The Man-at-Arms is a hero in Darkest Dungeon. A flexible front-line support and tank, he can greatly empower his allies, {{Guard|-}}ing them with his high HP pool and {{Buff|-}}ing their dodge, accuracy, and damage; as well as disable enemies, {{Stun|-}}ning them and {{Debuff|-}}ing their defences and speed. Because the Man-at-Arms enables his allies to focus on their strengths, he can function well in many different party compositions. His primary weakness is his low speed, one of the lowest in the game.

TankSupport

Featured in comps

Recommended for

Best trinkets All trinkets →

Combat Skills

The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.
Guild
Crush.png

Crush#

Range
Melee
Rank
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
+0%
Accuracy
85
Crit
5%
Rampart.png

Rampart#

Range
Melee
Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
Damage
-60%
Accuracy
90
Crit
5%

EffectKnockback 1 (100% base)
Stun (100% base)

SelfForward 1

Bellow.png

Bellow#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
Damage
-100%
Accuracy
90
Crit

Effect-5 DODGE (100% base)
-5 SPD (100% base)
+5% Crits Received while Marked (100% base)
(3 rds)

Defender.png

Defender#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png

EffectGuard Ally (3 rds)

Self+15% PROT (4 rds)

Retribution.png

Retribution#

Range
Melee
Rank
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
-75%
Accuracy
85
Crit
2.5%

SelfMark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -40% DMG (3 rds)

Command.png

Command#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png

Effect+5 ACC
+4% CRT
+15% DMG while Guarded
(3 rds)

Bolster.png

Bolster#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png

Effect+5 DODGE (1 Battle)
-10% Stress (1 Battle)

Notes

  • All buffs and debuffs last for 3 rounds unless otherwise specified.
  • A newly recruited Man-at-Arms will always have Crush equipped.
  • The Man-at-Arms' Riposte Riposte attack has a base accuracy of 90 and 0% base critical chance.

Camping Skills

The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.
Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

Being a military veteran, the Man-at-Arms makes sure that training isn't overlooked even when resting. He can buff himself, one other hero, or even the entire party for almost any stat, including DODGE, CRIT, ACC, and DMG.

Equipment

Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.
Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Mace
Level 1Level 2Level 3Level 4Level 5
Eqp weapon 0man (1).pngFootman's MaceEqp weapon 0man (2).pngPrivate's MaceEqp weapon 0man (3).pngSeargent Major's MaceEqp weapon 0man (4).pngMaster Seargent's MaceEqp weapon 0man (5).pngBludgeon
DMG base:5-9DMG base:6-10DMG base:7-12DMG base:7-13DMG base:8-14
CRT base:2.0%CRT base:3.0%CRT base:4.0%CRT base:5.0%CRT base:6.0%
SPD base:3SPD base:3SPD base:4SPD base:4SPD base:5
Plated Mail
Level 1Level 2Level 3Level 4Level 5
Eqp armour 0man.pngShoddy SplintEqp armour 1man.pngMilitary-Issue ArmorEqp armour 2man.pngSergeant Major's PlateEqp armour 3man.pngMaster Sergeant's PlateEqp armour 4man.pngThe Bulwark
DODGE base:5DODGE base:10DODGE base:15DODGE base:20DODGE base:25
HP base:31HP base:37HP base:43HP base:49HP base:55

Each Hero has Trinkets unique to them that only they can equip. Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.

ImageNameRarityClassDungeonEffectNotes
Inv trinket-cleansing eyepatch.png
Cleansing EyepatchCommonMan-at-ArmsWeald
  • +30% Blight Resist
  • +20% Disease Resist
  • -2 DODGE
Inv trinket-sly eyepatch.png
Sly EyepatchCommonMan-at-Arms
  • +4 DODGE
  • -10% Stun Resist
  • -10% Move Resist
Inv trinket longevity eyepatch.png
Longevity EyepatchUncommonMan-at-Arms
  • +15% MAX HP
  • -2 SPD
Inv trinket-guardians shield.png
Rampart ShieldRareMan-at-Arms
  • +40% Move Skill Chance
  • +30% Stun Skill Chance
  • -15% DMG
Man at arms Shield.png
Guardian's ShieldVery RareMan-at-Arms
  • +10% PROT if in position 4
  • +50% Healing Received if in position 4
  • +10 DODGE if in position 4


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.

ImageNameClassEffectSet EffectQuoteNotes
Inv trinket-cc set maa old unit banner.pngCrimson CourtOld Unit StandardMan-at-Arms
  • +15% Stun Skill Chance
  • +20% Debuff Skill Chance
  • +15% Death Blow Resist
  • +10% Stress
  • Riposte: +25% DMG
  • Riposte: +10 ACC
"Glory days? Hmph."
Inv trinket-cc set maa toy soldier.pngCrimson CourtToy Soldier
  • +10% PROT
  • +5% CRIT

Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

ImageNameRarityClassShard CostEffectNotes
Maa mirror shield.png
Color of MadnessMirror ShieldCrystallineMan-at-Arms75 Shards
  • +10 DODGE
  • 30% Damage Reflection
  • +20% Stun Resist
When attacked, will deal damage to the attacking enemy equal to 30% of the damage taken by the trinket holder. Reflected damage only occurs after the attack.
This damage does not count as an attack from the equipped hero and is not affected by hero buffs nor enemy PROT and DODGE.
Kills from this damage do not count for kill effects such as from the Miller's Pipe or Coat of Many Colors.

District

Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and ImageEffectsCosts
District Training Ring.png
Crimson CourtTraining Ring
Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png5000 (1000)
Icon Crest.png300
Currency.blueprint.icon.png1