
Crush#
- Range
- Melee
- Rank




- Target




- Damage
- +0%
- Accuracy
- 85
- Crit
- 5%

The Man-at-Arms is a hero in Darkest Dungeon. A flexible front-line support and tank, he can greatly empower his allies, {{Guard|-}}ing them with his high HP pool and {{Buff|-}}ing their dodge, accuracy, and damage; as well as disable enemies, {{Stun|-}}ning them and {{Debuff|-}}ing their defences and speed. Because the Man-at-Arms enables his allies to focus on their strengths, he can function well in many different party compositions. His primary weakness is his low speed, one of the lowest in the game.
The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.


EffectKnockback 1 (100% base)
Stun (100% base)
SelfForward 1

Effect-5 DODGE (100% base)
-5 SPD (100% base)
+5% Crits Received while Marked (100% base)
(3 rds)

EffectGuard Ally (3 rds)
Self+15% PROT (4 rds)

SelfMark Self (2 rds)
Activates Riposte (3 rds)
Riposte: -40% DMG (3 rds)

Effect+5 ACC
+4% CRT
+15% DMG while Guarded
(3 rds)

Effect+5 DODGE (1 Battle)
-10% Stress (1 Battle)
The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
Being a military veteran, the Man-at-Arms makes sure that training isn't overlooked even when resting. He can buff himself, one other hero, or even the entire party for almost any stat, including DODGE, CRIT, ACC, and DMG.
Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.
Equipment upgrades are all bought at the Blacksmith:
| Mace | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Footman's Mace | ![]() | Private's Mace | ![]() | Seargent Major's Mace | ![]() | Master Seargent's Mace | ![]() | Bludgeon | |||||
| DMG base: | 5-9 | DMG base: | 6-10 | DMG base: | 7-12 | DMG base: | 7-13 | DMG base: | 8-14 | |||||
| CRT base: | 2.0% | CRT base: | 3.0% | CRT base: | 4.0% | CRT base: | 5.0% | CRT base: | 6.0% | |||||
| SPD base: | 3 | SPD base: | 3 | SPD base: | 4 | SPD base: | 4 | SPD base: | 5 | |||||
| Plated Mail | ||||||||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Shoddy Splint | ![]() | Military-Issue Armor | ![]() | Sergeant Major's Plate | ![]() | Master Sergeant's Plate | ![]() | The Bulwark | |||||
| DODGE base: | 5 | DODGE base: | 10 | DODGE base: | 15 | DODGE base: | 20 | DODGE base: | 25 | |||||
| HP base: | 31 | HP base: | 37 | HP base: | 43 | HP base: | 49 | HP base: | 55 | |||||
Each Hero has Trinkets unique to them that only they can equip. Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.
| Image | Name | Rarity | Class | Dungeon | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Cleansing Eyepatch | Common | Man-at-Arms | Weald |
| |
![]() | Sly Eyepatch | Common | Man-at-Arms |
| ||
![]() | Longevity Eyepatch | Uncommon | Man-at-Arms |
| ||
![]() | Rampart Shield | Rare | Man-at-Arms |
| ||
![]() | Guardian's Shield | Very Rare | Man-at-Arms |
|
Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.
| Image | Name | Class | Effect | Set Effect | Quote | Notes |
|---|---|---|---|---|---|---|
![]() | Crimson CourtOld Unit Standard | Man-at-Arms |
|
| "Glory days? Hmph." | |
![]() | Crimson CourtToy Soldier |
|
Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.
| Image | Name | Rarity | Class | Shard Cost | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Color of MadnessMirror Shield | Crystalline | Man-at-Arms | 75 Shards |
| When attacked, will deal damage to the attacking enemy equal to 30% of the damage taken by the trinket holder. Reflected damage only occurs after the attack. This damage does not count as an attack from the equipped hero and is not affected by hero buffs nor enemy PROT and DODGE. Kills from this damage do not count for kill effects such as from the Miller's Pipe or Coat of Many Colors. |
Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
| Districts | |||
|---|---|---|---|
| Name and Image | Effects | Costs | |
![]() | Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
| ||