
Dirk Stab#
- Range
- Melee
- Rank




- Target




- Damage
- +0%
- Accuracy
- 85
- Crit
- 5%
SelfForward 1
Bypass Guard
Finale: +30% DMG (8 rds)

The Jester is one of the playable Heroes in Darkest Dungeon. In the {{Rank|ally|oo..}} back ranks (or while camping) he can greatly buff the party's offensive capabilities and heal their stress, and in the {{Rank|ally|..oo}} front ranks he becomes one of the strongest DODGE tanks in the game. He can also inflict {{Bleed|-}} on the {{Rank|enemy|.oo.}} middle ranks.
Combat is a power ballad - a slow build up, and a grand finale! On the offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks! Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies.

SelfForward 1
Bypass Guard
Finale: +30% DMG (8 rds)

EffectBleed (100% base)
2 pts/rd for 3 rds
SelfFinale: +30% DMG (8 rds)

SelfBack 3
-25 DODGE
-3 SPD
+100% Stress
(1 Battle)

SelfForward 3
Mark Self (3 rds)
+20 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)

EffectBleed (100% base)
3 pts/rd for 3 rds
SelfFinale: +30% DMG (8 rds)

Effect+5 ACC
+2% CRIT
+2 SPD
(4 rds)
SelfFinale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

EffectStress -8
-10% Stress
SelfFinale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
The Jester shines in the flickering light of the campfire, bringing his lute and unerring wit to bear against the fears and stress his companions suffer. He can inspire greater combat prowess, or raise the group's spirits at the cost of singling out a target for his acrimonious scandalizing.
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
Jester is all fun and games at camp, singing songs and making jokes to keep everyone's stress levels down. However, sometimes he can go too far with a joke.
Clad only in mildewed cloth, the Jester makes a mockery of battle. Only a fool would underestimate the vicious bloodletting power of his sharpened sickle, or the discordant throng of his lute.
Equipment upgrades are all bought at the Blacksmith:
| Sickle & Lute | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Worn Sickle, Untuned Lute | ![]() | Reclaimed Sickle and Lute | ![]() | Sharpened Sickle, Restrung Lute | ![]() | Masterwork Sickle, Fine Lute | ![]() | Slash and Solo | |||||
| DMG base: | 4-7 | DMG base: | 5-8 | DMG base: | 6-10 | DMG base: | 6-11 | DMG base: | 7-13 | |||||
| CRT base: | 4.0% | CRT base: | 5.0% | CRT base: | 6.0% | CRT base: | 7.0% | CRT base: | 8.0% | |||||
| SPD base: | 7 | SPD base: | 7 | SPD base: | 8 | SPD base: | 8 | SPD base: | 9 | |||||
| Garb | ||||||||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Motley Garb | ![]() | Mocking Garb | ![]() | Padded Garb | ![]() | Armored Garb | ![]() | The Cruelest Crown | |||||
| DODGE base: | 15 | DODGE base: | 20 | DODGE base: | 25 | DODGE base: | 30 | DODGE base: | 35 | |||||
| HP base: | 19 | HP base: | 23 | HP base: | 27 | HP base: | 31 | HP base: | 35 | |||||
Each Hero has Trinkets unique to them that only they can equip. Jester has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are dice and his high level trinkets are tambourines. The Crimson Court DLC adds a necklace made from a finger bone and poisoned goblet, while the Color of Madness DLC adds a crystal filled lute.
| Image | Name | Rarity | Class | Dungeon | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Bloody Dice | Common | Jester |
| ||
![]() | Lucky Dice | Common | Jester |
| ||
![]() | Critical Dice | Uncommon | Jester |
| ||
![]() | Bright Tambourine | Rare | Jester |
| ||
![]() | Dark Tambourine | Very Rare | Jester |
|
Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.
| Image | Name | Class | Effect | Set Effect | Quote | Notes |
|---|---|---|---|---|---|---|
![]() | Crimson CourtTyrant's Tasting Cup | Jester |
|
| "Heh. The last laugh is mine!" | |
![]() | Crimson CourtTyrant's Fingerbone |
|
Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.
| Image | Name | Rarity | Class | Shard Cost | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Color of MadnessDirge For The Devoured | Crystalline | Jester | 60 Shards |
|
Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
| Districts | |||
|---|---|---|---|
| Name and Image | Effects | Costs | |
![]() | Jester receives:
| ||