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Houndmaster — Darkest Dungeon hero
Hero Class

Houndmaster

The Houndmaster is one of the playable Heroes in Darkest Dungeon. Extremely well-rounded and flexible, he can hit any rank from almost any rank, has strong {{Mark|-}} synergies, can {{Guard|-}} allies, DODGE tank, stun enemies, heal party stress, heal his own health, and prevent Night-Time Ambush. And with overall decent stats (including very high {{Trap|-}} disarm chance), there are very few things the Houndmaster ''can't'' do. Provided that he is equipped with the right trinkets and skills, the Houndmaster can have great synergy with almost any party composition.

SupportStunner

Featured in comps

Recommended for

Best trinkets All trinkets →

Combat Skills

A tough and uncommonly compassionate ex-lawman, the Houndmaster and his faithful Wolfhound work in tandem to bring down their enemies and protect the innocent. Together they stalk the back ranks, bursting forth in a flurry of harrying bleeds, gnashing teeth, and stunning blows. Should the tide of battle turn, the pair can support an ailing party by protecting the weak, and rallying the stressed.
Guild

Note: New Houndmasters will always come with the Hound's Rush skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Hound's Rush.png

Hound's Rush#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
+0%
Accuracy
85
Crit
5%

EffectBleed (100% base)
1 pts/rd for 3 rds
+15% DMG vs Beast
+60% DMG vs Marked

Hound's Harry.png

Hound's Harry#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
Damage
-75%
Accuracy
85
Crit
-5%

EffectBleed (110% base)
1 pts/rd for 3 rds

Whistle.png

Target Whistle#

Range
Ranged
Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngRed dot.png
Damage
-100%
Accuracy
100
Crit

EffectMark Target (3 rds)
-20% PROT (130% base, 4 rds)

Cry Havoc.png

Cry Havoc#

Rank
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Target
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png

EffectStress -2 (66% base)

Guard Dog.png

Guard Dog#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Target
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png

EffectGuard Ally (2 rds)

Self+10 DODGE (3 rds)

Lick Wounds.png

Lick Wounds#

Rank
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Target
Self
Heal
4
Blackjack.png

Blackjack#

Range
Melee
Rank
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Target
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
Damage
-65%
Accuracy
95
Crit
5%

EffectStun (110% base)

Camping Skills

A clever lawman knows the value of preparedness and information. To this end, the Houndmaster can send his Wolfhound to scout ahead, or put him on watch to ensure a good night's rest. If spirits are low, the dog's affectionate companionship can soften the heart, and ease the mind.
Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Houndmaster focuses on using his hound to keep the party safe and set their minds at ease. His hound can also scout ahead or keep watch during the night.

Equipment

Still clad in his worn Gendarme's uniform, the Houndmaster's focus is on evasion over mitigation. His cudgel is an effective stunning tool, but it is the Hound who delivers the pair's most crippling blows, especially when he's been fed an invigorating snack!
Blacksmith

Equipment upgrades are all bought at the Blacksmith:

Cudgel & Collar
Level 1Level 2Level 3Level 4Level 5
Eqp weapon 0hm.pngCrude Cudgel, Frayed CollarEqp weapon 1hm.pngSturdy Cudgel, Rope CollarEqp weapon 2hm.pngFine Cudgel, Leather CollarEqp weapon 3hm.pngStudded Cudgel & CollarEqp weapon 4hm.pngLawbringer
DMG base:4-7DMG base:5-8DMG base:6-10DMG base:6-11DMG base:7-13
CRT base:4.0%CRT base:5.0%CRT base:6.0%CRT base:7.0%CRT base:8.0%
SPD base:5SPD base:5SPD base:6SPD base:6SPD base:7
Leather Vest
Level 1Level 2Level 3Level 4Level 5
Eqp armour 0hm.pngRagged Leather VestEqp armour 1hm.pngStitched Leather VestEqp armour 2hm.pngResilient Leather VestEqp armour 3hm.pngSplinted Leather VestEqp armour 4hm.pngGendarme's Pride
DODGE base:10DODGE base:15DODGE base:20DODGE base:25DODGE base:30
HP base:21HP base:25HP base:29HP base:33HP base:37

Each Hero has Trinkets unique to them that only they can equip. The Houndmaster has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his common trinkets are whistles, his uncommon trinket is a weight for his club and his high level trinkets are dog collars. The Color of Madness DLC adds another whistle, though one covered in crystal, while The Crimson Court DLC adds incriminating evidence and his old badge from when he was a lawman.

ImageNameRarityClassDungeonEffectNotes
Inv trinket-agility whistle.png
Agility WhistleCommonHoundmaster
  • +4 DODGE
  • +1 SPD
  • -20% Debuff Resist
Inv trinket scouting whistle.png
Scouting WhistleCommonHoundmaster
  • +20% Scouting Chance if Torch below 51
  • +20% Trap Disarm Chance
With above 75 light, the Scouting bonus is +15%, while below 51 has no bonus (thus the scouting bonus is a net +5% compared to high light).
Caudgel weight.png
Cudgel WeightUncommonHoundmaster
  • +25% Stun Skill Chance
  • -1 SPD
Protective Collar.png
Protective CollarRareHoundmaster
  • +12 DODGE
  • -15% DMG
Collar.png
Spiked CollarVery RareHoundmasterWarrens
  • +20% DMG
  • +30% Bleed Skill Chance
  • -50% Healing Skills
  • -20% Healing Received


Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.

ImageNameClassEffectSet EffectQuoteNotes
Inv trinket-cc set hm damning evidence.pngCrimson CourtEvidence of CorruptionHoundmaster
  • +25% Scouting Chance
  • -15% Chance Party Surprised
  • +10% Stress
  • +25% DMG vs Bleeding
  • +5% CRIT vs Bleeding
"Even the Chief was in on it."
Inv trinket-cc set hm lawmans badge.pngCrimson CourtBattered Lawman's Badge
  • +15 ACC Ranged Skills
  • +50% Stress Skills while Camping
  • +25% Healing Skills
  • -20% Stun Resist
  • -20% Debuff Resist

Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.

ImageNameRarityClassShard CostEffectNotes
Hnd huskfang whistle.png
Color of MadnessHuskfang WhistleCrystallineHoundmaster70 Shards
  • +50% Bleed Skill Chance if Dog Treats in inventory
  • +40% Stress Skills while Guarding
  • -10 DODGE
  • +66% Guard Duration

District

Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

Districts
Name and ImageEffectsCosts
District Training Ring.png
Crimson CourtTraining Ring
Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png5000 (1000)
Icon Crest.png300
Currency.blueprint.icon.png1