
Collect Bounty#
- Range
- Melee
- Rank




- Target




- Damage
- +0%
- Accuracy
- 85
- Crit
- 7%
Effect+90% DMG vs Marked
+15% DMG vs Human

The Bounty Hunter is one of the playable Heroes inDarkest Dungeon As a highly offensive support hero, he functions best in the {{Rank|ally|.oo.}} middle ranks. His skills are designed around combos with his teammates: his utility skills can apply {{Stun|-}}, {{Mark|-}}, {{Move|-}}, and {{Debuff|-}} to disable threatening enemies; while his damage-dealing skills are greatly boosted by {{Stun|-}} and {{Mark|-}} status effects, allowing the Bounty Hunter to quickly finish off enemies that have been disabled by others.
A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.
Note: New Bounty Hunters will always come with the Collect Bounty skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Effect+90% DMG vs Marked
+15% DMG vs Human

EffectMark Target (3 rds)
-10% PROT (100% base, 3 rds)
Self+3 SPD (2 rds)

EffectMark Target (2 rds)
Pull 2 (100% base)

EffectKnockback 2 (100% base)
Stun (100% base)

EffectStun (110% base)
Shuffle Single (100% base)

Effect+25% DMG vs Stunned

EffectBleed (100% base) 2 pts/rd for 3 rds
+10% DMG Taken (100% base)
-4 SPD (100% base)
(3 rds)
At camp, like in combat, the Bounty Hunter is all about preparedness. He can take time to study his notes, bettering his odds against typical foes or even specifically 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
During camp, the Bounty Hunter is able to buff his accuracy and crit chance or increase his damage against large enemies. He can also increase scouting chance and reduce the chance of the party being surprised.
* This bonus also applies for enemies larger than size 2.
The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.
Equipment upgrades are all bought at the Blacksmith:
| Axe | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Abandoned Axe | ![]() | Refurbished Axe | ![]() | Fine Axe | ![]() | Professional's Axe | ![]() | The Widowmaker | |||||
| DMG base: | 5-10 | DMG base: | 6-12 | DMG base: | 7-13 | DMG base: | 7-15 | DMG base: | 8-16 | |||||
| CRT base: | 4.0% | CRT base: | 5.0% | CRT base: | 6.0% | CRT base: | 7.0% | CRT base: | 8.0% | |||||
| SPD base: | 5 | SPD base: | 5 | SPD base: | 6 | SPD base: | 6 | SPD base: | 7 | |||||
| Rigid Leather | ||||||||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | ||||||||||
![]() | Rigid Leathers | ![]() | Buckled Leathers | ![]() | Reinforced Leathers | ![]() | Scale and Leathers | ![]() | Death's Head | |||||
| DODGE base: | 5 | DODGE base: | 10 | DODGE base: | 15 | DODGE base: | 20 | DODGE base: | 25 | |||||
| HP base: | 25 | HP base: | 30 | HP base: | 35 | HP base: | 40 | HP base: | 45 | |||||
Each Hero has Trinkets unique to them that only they can equip. The Bounty Hunter has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are either beast talons or helmets. The Crimson Court DLC adds a bag full of teeth and a list of people he is/was seeking revenge on, while the Color of Madness DLC adds a cursed mask.
| Image | Name | Rarity | Class | Dungeon | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Agility Talon | Common | Bounty Hunter |
| ||
![]() | Unmovable Helmet | Common | Bounty Hunter |
| ||
![]() | Camper's Helmet | Uncommon | Bounty Hunter |
| ||
![]() | Hunter's Talons | Rare | Bounty Hunter | Warrens |
| Increases maximum food eaten at camp by 1, as compared to 2 with +100% Food Consumed. |
![]() | Wounding Helmet | Very Rare | Bounty Hunter |
|
Each hero has a unique trinket set consisting of two hero-exclusive trinkets, and a hero who equips both will gain an additional set bonus. Most heroes' set trinkets can only be found in the Crimson CourtCourtyard and have the rarity Crimson Court. Each set trinket is unique and limited to one copy in the inventory. The Shieldbreaker Shieldbreaker's set trinkets can only be obtained by completing her nightmare encounters and do not interact with Crimson Court The Crimson Court in any way.
| Image | Name | Class | Effect | Set Effect | Quote | Notes |
|---|---|---|---|---|---|---|
![]() | Crimson CourtCrime Lords' Molars | Bounty Hunter |
|
| "They. Will. Pay." | |
![]() | Crimson CourtVengeful Kill List |
|
Color of Madness The Color of Madness DLC introduces trinkets with a new rarity, Crystalline, which must be purchased by spending Crystal Shards at the Jeweler in the Nomad Wagon. There are both generic crystalline trinkets as well as one exclusive crystalline trinket for each hero.
| Image | Name | Rarity | Class | Shard Cost | Effect | Notes |
|---|---|---|---|---|---|---|
![]() | Color of MadnessMask Of The Timeless | Crystalline | Bounty Hunter | 75 Shards |
|
Crimson Court The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
| Districts | |||
|---|---|---|---|
| Name and Image | Effects | Costs | |
![]() | Bounty Hunter, Grave Robber, and Highwayman receive:
| ||