Codex
Enemies
36 enemies — resistances, tactics, threat profiles
Regular enemies carry the real cost of dungeon running. Bosses are scheduled appointments; the enemies in between are the attrition — stress stacking, Bleed and Blight accumulating, torchlight falling, resources draining before the boss room is even reached.
Enemies are grouped by dungeon. Each page covers resistances, key mechanics, and how to neutralize the threat before it compounds.































