Skip to content
Codex

Curios

66 curios across every dungeon

Curios are the game's primary tension mechanism outside of combat. Every object is a gamble — some trivial, some run-ending — and the risk calculus is almost always the same question: do you have the right item, and if not, is the floor stress worth it?

Curios are grouped by dungeon. Each page shows all interaction outcomes with exact probabilities, the safest item to use, and bare-handed risk notes.

Any Dungeon12

Ruins13

Weald12

Cove10

Warrens11

Farmstead8