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Composition

Stun Lock

Nobody Gets a Turn

Partyrank 1 → 4

+ Strengths

  • Locks down entire enemy teams
  • Great vs. non-stun-resistant bosses
  • Blight + stun stacks finish bleeders too

Weaknesses

  • Useless vs. high stun resist (Templars, late DD)
  • Doesn't self-heal well

How to play

Identify the fastest enemy and stun it first — speed order determines everything. PD opens with Blinding Gas on ranks 3–4; MAA uses Rampart on ranks 1–2. BH's Flashbang is a break-glass stun for rounds where the rotation slips. The goal is one active stun per round; two is fine, but burning all three stuns in a single round leaves the next round entirely uncontrolled. Stun resist stacks — stunning the same target twice in two rounds rarely sticks, so rotate targets rather than doubling down. If PD is reshuffled out of position, she uses Disorienting Blast from rank 1 or 2 rather than skipping the stun contribution.

Best against

Good in