Composition
Shrieker Hunt
Four Rounds or Bust
Partyrank 1 → 4
+ Strengths
- Beast damage bonus from both Houndmasters — the Shrieker is a bird
- MAA Command + Jester Battle Ballad stacks accuracy — the only stat that matters against the Shrieker's absurd dodge
- Fight auto-ends on round 4 — no attrition, no sustain needed
− Weaknesses
- One-fight comp — useless in regular dungeons
- Shrieker's round-4 Shrieking Flight ends combat whether you've killed it or not
- Two Houndmasters is a hamlet roster burn
How to play
Turn 1: MAA Command on one Houndmaster, Jester Battle Ballad. Both Houndmasters open Hound's Harry — two stacks of beast-bonused bleed on the Shrieker and its nest. Turn 2 and 3: refresh Battle Ballad if it dropped, otherwise double Hound's Harry again. Skip Target Whistle entirely — the +damage isn't worth the tempo. The Shrieker has 0 PROT and high DODGE, so accuracy buffs are the whole fight; nothing else matters. If the nest is dead by round 3, pivot all damage to the Shrieker itself for the trapezohedron drop. Otherwise the party flees on round 4 with the reclaimed trinkets, and that's a completed quest.
