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Composition

Shrieker Hunt

Four Rounds or Bust

Partyrank 1 → 4

+ Strengths

  • Beast damage bonus from both Houndmasters — the Shrieker is a bird
  • MAA Command + Jester Battle Ballad stacks accuracy — the only stat that matters against the Shrieker's absurd dodge
  • Fight auto-ends on round 4 — no attrition, no sustain needed

Weaknesses

  • One-fight comp — useless in regular dungeons
  • Shrieker's round-4 Shrieking Flight ends combat whether you've killed it or not
  • Two Houndmasters is a hamlet roster burn

How to play

Turn 1: MAA Command on one Houndmaster, Jester Battle Ballad. Both Houndmasters open Hound's Harry — two stacks of beast-bonused bleed on the Shrieker and its nest. Turn 2 and 3: refresh Battle Ballad if it dropped, otherwise double Hound's Harry again. Skip Target Whistle entirely — the +damage isn't worth the tempo. The Shrieker has 0 PROT and high DODGE, so accuracy buffs are the whole fight; nothing else matters. If the nest is dead by round 3, pivot all damage to the Shrieker itself for the trapezohedron drop. Otherwise the party flees on round 4 with the reclaimed trinkets, and that's a completed quest.

Best against

Good in