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C
Composition

Quad Crusader

Holy Lance

Partyrank 1 → 4

+ Strengths

  • Every hero has +15% vs. Unholy — Ruins enemies evaporate
  • Four copies of Inspiring Cry — stress effectively doesn't exist in this comp
  • Every Crusader can Battle Heal every other Crusader

Weaknesses

  • Slow turn order — every Crusader acts late
  • Zero backline reach — nothing in the comp hits ranks 3–4 without Holy Lance first shuffling the party forward
  • Useless outside Ruins and parts of the Darkest Dungeon

How to play

All four Crusaders open Holy Lance forward — the comp cycles ranks 4→3→2→1 over the opening rounds, delivering a chain of forward-moving attacks that also self-heal stress. Smite the front rank with whichever Crusader is currently at rank 1. Battle Heal any Crusader below 50%. Spam Inspiring Cry whenever stress crosses 30 — with four copies of the skill, it is always available. This is a joke comp outside Ruins; there is zero backline pressure and zero utility in Warrens, Cove, or Weald. But in Ruins, against a Necromancer or Prophet that spawns undead adds, it deletes the room in two rotations.

Best against

Good in