Composition
Quad Crusader
Holy Lance
Partyrank 1 → 4
+ Strengths
- Every hero has +15% vs. Unholy — Ruins enemies evaporate
- Four copies of Inspiring Cry — stress effectively doesn't exist in this comp
- Every Crusader can Battle Heal every other Crusader
− Weaknesses
- Slow turn order — every Crusader acts late
- Zero backline reach — nothing in the comp hits ranks 3–4 without Holy Lance first shuffling the party forward
- Useless outside Ruins and parts of the Darkest Dungeon
How to play
All four Crusaders open Holy Lance forward — the comp cycles ranks 4→3→2→1 over the opening rounds, delivering a chain of forward-moving attacks that also self-heal stress. Smite the front rank with whichever Crusader is currently at rank 1. Battle Heal any Crusader below 50%. Spam Inspiring Cry whenever stress crosses 30 — with four copies of the skill, it is always available. This is a joke comp outside Ruins; there is zero backline pressure and zero utility in Warrens, Cove, or Weald. But in Ruins, against a Necromancer or Prophet that spawns undead adds, it deletes the room in two rotations.
